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1. Ancillary Shield Booster: WTF? - in Ships and Modules [original thread]
No permatank, but still... [tank 4000 dps] Damage Control II Co-Processor II Co-Processor II Co-Processor II Co-Processor II X-Large Ancillary Shield Booster,Cap Booster 400 Faint Epsilon Warp Scrambler I X-Large Ancillary Shield Booster,Cap Boos...
- by Kenji Kikuta - at 2012.07.13 14:47:00
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2. About the Interface - in EVE Alliance Tournament Discussion [original thread]
Some feedback from an AT viewer since 2008. I like the content of the white info box. Though not displaying ship icons makes the game look more like an excel game rather than a spaceship game! Also, can you make the white box info a bit bigge...
- by Kenji Kikuta - at 2012.07.01 05:16:00
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3. EVE Online: Incarna 1.0 Feedback Thread - in EVE Information Portal [original thread]
Edited by: Kenji Kikuta on 25/06/2011 10:24:14 1. Turret animations, AWESOME! :-D 2. CQ, a very good start to something that will be awesome in the future. Though, there should be a possibility to choose if you want to leave your pod or not ...
- by Kenji Kikuta - at 2011.06.25 10:22:00
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4. EVE Online: Incarna 1.0 Feedback Thread - in EVE Information Portal [original thread]
Hi, CQ, guns animation and etc is all cool, but... I wouldnt mind a small picture in the upper left screen showing what ship is active while station environment is not loaded? The picture from ship info would suffice.
- by Kenji Kikuta - at 2011.06.22 09:39:00
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5. Drakes - Do they need a nerf? - in Player Features and Ideas Discussion [original thread]
In my oppinion, the problem with the Drake is that it can project huge damage in the range of 50 to 100 km. Sure, there is a delay until the hurt hits the target, but still, it is comparable to (or better than) a BS fighting in this range. This le...
- by Kenji Kikuta - at 2010.11.28 23:14:00
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6. Sacrilege for ratting 0.0 Guristas - in Ships and Modules [original thread]
Hi CAPS! :) This is the fit i'd go with. I have alot of experience with missiles in general and know what can and can't work in Guristas 0.0 space. I recommed the below setup if you insist on heavy assault missiles. [Ratting Guristas 0.0] Medium...
- by Kenji Kikuta - at 2010.06.15 09:21:00
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7. Hero Ships - in EVE Alliance Tournament Discussion [original thread]
Edited by: Kenji Kikuta on 06/06/2010 20:01:00 For the record. While I was speed tanking those bombers, i got a bunch of fan mails saying i'm a hero. I relayed that info to our FC and he relayed that to local, which in turn got relayed out to...
- by Kenji Kikuta - at 2010.06.06 19:59:00
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8. "Vengeance - Not a hero," - in EVE Alliance Tournament Discussion [original thread]
My mama told me I'll always be a hero
- by Kenji Kikuta - at 2010.06.06 19:50:00
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9. Podded on SiSi - in Test Server Feedback [original thread]
2009.09.19 14:34:00 Victim: Kenji Kikuta Corp: Caldari Independent Navy Reserve Alliance: The Fourth District Faction: NONE Destroyed: Capsule System: FD-MLJ Security: 0.0 Damage Taken: 420 Involved parties: Name: Vartriiness (laid the final bl...
- by Kenji Kikuta - at 2009.09.19 15:01:00
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10. [Issue] Client lockup when jumping (FW only?) - in Issues, Workarounds & Localization [original thread]
confirmed
- by Kenji Kikuta - at 2009.05.19 21:25:00
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11. PVP Hawk - in Ships and Modules [original thread]
Hi Caytii, Let me first say that I'm one of those players who have spent a lot of time training missile skills. Why? Missiles hurt if you know how and when to use them! Unfortunately, rockets constitute the bastard child of missiles. The reason ...
- by Kenji Kikuta - at 2009.04.27 09:31:00
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12. [RMR] Caldari Navy Raven Setup for PVE - in Ships and Modules [original thread]
Hi! Recently I completed my virgin trip (level 4 mission) in a Raven and was quite pleased with the result, even though I still can't fit tech 2 weapons on it. So, my next step would be to buy and fit a Navy Raven (in a near future). Up to now I ...
- by Kenji Kikuta - at 2008.09.15 07:05:00
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13. Speed Rebalanced: Feedback thread - in Test Server Feedback [original thread]
Originally by: Murina Edited by: Murina on 11/09/2008 15:27:48 Originally by: Kenji Kikuta Originally by: Murina Other than screwing up the most skilled form of pvp ever to come out of eve this nerf does nothing for...
- by Kenji Kikuta - at 2008.09.12 19:36:00
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14. A Small Update on the Speed Changes - in Test Server Feedback [original thread]
HARD EVIDENCE! With relevant skills at level 5 in combination with ships yielding a 10% flight velocity bonus per level, missile flight velocities for the fastest missiles per class are: _______________T1/T2precision____________T2Fury______ Li...
- by Kenji Kikuta - at 2008.09.11 12:05:00
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15. Speed Rebalanced: Feedback thread - in Test Server Feedback [original thread]
Edited by: Kenji Kikuta on 11/09/2008 11:41:33 Originally by: Murina Edited by: Murina on 10/09/2008 15:49:43 Other than screwing up the most skilled form of pvp ever to come out of eve this nerf does nothing for the game at all,...
- by Kenji Kikuta - at 2008.09.11 11:41:00
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16. CNR v Golem - in Ships and Modules [original thread]
Originally by: Kurt Gergard ... Since the CNR fires more missiles than the golem there is a higher chance that more missiles will be shot down when using the golem than a CNR. Example: the chance to have all the missiles shot down in a g...
- by Kenji Kikuta - at 2008.09.09 16:48:00
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17. Mission Cerberus - in Ships and Modules [original thread]
Originally by: Kenji Kikuta Today I took out my Cerberus for the first time. I was really excited to see how it would perform, especially as the virigin mission was Worlds Collide level 4 Guristas/Serpentis The only troubles I had was wi...
- by Kenji Kikuta - at 2008.09.05 12:54:00
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18. Nighthawk for lvl 4 - in Missions & Complexes [original thread]
Edited by: Kenji Kikuta on 16/08/2008 09:25:33 There is absolutely no reason for a passive setup if you are an experienced player and want optimal level 4 mission running with a command ship. With an "active" shield tanking setup, which leave...
- by Kenji Kikuta - at 2008.08.16 09:22:00
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19. Leadership skills and Warfare Link Modules - in Skill Discussions [original thread]
Edited by: Kenji Kikuta on 14/08/2008 11:34:33 Seems I misunderstood the "100% effectiveness after level 2 is trained" part. Obviously the command bonus escalates from 2% to 4% at level 2 warfare specialist, to 6% at level 3 warfare specialist...
- by Kenji Kikuta - at 2008.08.14 11:30:00
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20. Leadership skills and Warfare Link Modules - in Skill Discussions [original thread]
...unless... Command base bonus from a warfare module is 2%. Warfare link specialist lvl5 gives 50% boost. Mindlink gives another 50% boost. Warfare specialist lvl5 gives 300% boost. So, 2*1.5*1.5*4 gives 18% bonus For a fleet command ship (CS ...
- by Kenji Kikuta - at 2008.08.14 08:22:00
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